Sonntag, 17. Mai 2009

PostHeaderIcon PatchLaunch and beyond

PatchLaunch and the Community

Our users opinion has always been very important to us but the users opinion never was as important and impacting as it is for PatchLaunch.
We are currently conducting a poll among the PatchLaunch licensees to find out which feature set addition is considered the more important and/or beneficial one among a set of potential new features. The feature(s) that make the race will become available with PatchLaunch 1.1, the next release in development right now.

Our long term plan is it to have at least all features mentioned on the PatchLaunch Roadmap beeing added in future versions.
This list is not something that is set in stone, which allows us to adapt to upcomming requirements and requests and expand or modify the list to provide the best possible product to our licensees.



Beyond PatchLaunch

PatchLaunch isn't the only thing on my mind at the time.
I have been working on and refining a game concept for quite some time now that I intend to bring to life on the iPhone, as the iPhone input possibilities suite the concepts needs the best.
I will keep you up to date on the progress of this game, here as well as my twitter ( http://www.twitter.com/gayasoft )

Sonntag, 3. Mai 2009

PostHeaderIcon PatchLaunch 1.0.1 released

We are proud to inform you and all licensees that PatchLaunch 1.0.1 has been finished.
The download is available to all licensees in the private download area.

PatchLaunch 1.0.1 refines the documentation and expands the documentation and fixes bugs in the patcher.
We have also worked on the compatibility of the Patcher with specific webhosts, on which the Patcher potentially had problems.
This compatibility is related to the bug which we mentioned on our last blog on which we were working.

With 1.0.1 out we will continue with our work on PatchLaunch 1.1 which will add new things to the plate.
One thing we strongly consider for 1.1 is replacement of the current compression with the powerfull LZMA / 7z compression to lower the traffic for the webhost and speed up the patching process. Currently we are planning out how to integrate it, which features we would expose to the user control wise and are preparing test scenarios to see how large the gain actually would / will be.

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