Dienstag, 28. Juli 2009
The summer is here and so is the summer sale
As every year, it was unavoidable, that it will happen again.
I think you know what I mean, its SUMMER, the only time in the year where even computer focused people are lose control over their desire to go outside.
None the less, many of us still need or want to drive their projects further and making them more accessable to their customers and for those, I'm here with good news.
To celebrate the summer, we are joining the here common ritual of summer sales and offer PatchLaunch on sale with a 33% price reduction for a limited amount of time.
If price was a reason for you to not buy it so far, then this is your chance.
I would also like to use the chance to let all know that the most prefered feature for the next feature expanding release as per our poll is a stronger compression through LZMA and we are looking forward to make it happen.
We understand the need for as little traffic as possible on the host end, because every kb download means a kb less left from our included traffic, so LZMA will be a great option for media heavy applications, especially games, which are using our technology.

I think you know what I mean, its SUMMER, the only time in the year where even computer focused people are lose control over their desire to go outside.
None the less, many of us still need or want to drive their projects further and making them more accessable to their customers and for those, I'm here with good news.
To celebrate the summer, we are joining the here common ritual of summer sales and offer PatchLaunch on sale with a 33% price reduction for a limited amount of time.
If price was a reason for you to not buy it so far, then this is your chance.
I would also like to use the chance to let all know that the most prefered feature for the next feature expanding release as per our poll is a stronger compression through LZMA and we are looking forward to make it happen.
We understand the need for as little traffic as possible on the host end, because every kb download means a kb less left from our included traffic, so LZMA will be a great option for media heavy applications, especially games, which are using our technology.
Sonntag, 17. Mai 2009
PatchLaunch and beyond
PatchLaunch and the Community
Our users opinion has always been very important to us but the users opinion never was as important and impacting as it is for PatchLaunch.
We are currently conducting a poll among the PatchLaunch licensees to find out which feature set addition is considered the more important and/or beneficial one among a set of potential new features. The feature(s) that make the race will become available with PatchLaunch 1.1, the next release in development right now.
Our long term plan is it to have at least all features mentioned on the PatchLaunch Roadmap beeing added in future versions.
This list is not something that is set in stone, which allows us to adapt to upcomming requirements and requests and expand or modify the list to provide the best possible product to our licensees.
Beyond PatchLaunch
PatchLaunch isn't the only thing on my mind at the time.
I have been working on and refining a game concept for quite some time now that I intend to bring to life on the iPhone, as the iPhone input possibilities suite the concepts needs the best.
I will keep you up to date on the progress of this game, here as well as my twitter ( http://www.twitter.com/gayasoft )
Our users opinion has always been very important to us but the users opinion never was as important and impacting as it is for PatchLaunch.
We are currently conducting a poll among the PatchLaunch licensees to find out which feature set addition is considered the more important and/or beneficial one among a set of potential new features. The feature(s) that make the race will become available with PatchLaunch 1.1, the next release in development right now.
Our long term plan is it to have at least all features mentioned on the PatchLaunch Roadmap beeing added in future versions.
This list is not something that is set in stone, which allows us to adapt to upcomming requirements and requests and expand or modify the list to provide the best possible product to our licensees.
Beyond PatchLaunch
PatchLaunch isn't the only thing on my mind at the time.
I have been working on and refining a game concept for quite some time now that I intend to bring to life on the iPhone, as the iPhone input possibilities suite the concepts needs the best.
I will keep you up to date on the progress of this game, here as well as my twitter ( http://www.twitter.com/gayasoft )
Sonntag, 3. Mai 2009
PatchLaunch 1.0.1 released
We are proud to inform you and all licensees that PatchLaunch 1.0.1 has been finished.
The download is available to all licensees in the private download area.
PatchLaunch 1.0.1 refines the documentation and expands the documentation and fixes bugs in the patcher.
We have also worked on the compatibility of the Patcher with specific webhosts, on which the Patcher potentially had problems.
This compatibility is related to the bug which we mentioned on our last blog on which we were working.
With 1.0.1 out we will continue with our work on PatchLaunch 1.1 which will add new things to the plate.
One thing we strongly consider for 1.1 is replacement of the current compression with the powerfull LZMA / 7z compression to lower the traffic for the webhost and speed up the patching process. Currently we are planning out how to integrate it, which features we would expose to the user control wise and are preparing test scenarios to see how large the gain actually would / will be.

The download is available to all licensees in the private download area.
PatchLaunch 1.0.1 refines the documentation and expands the documentation and fixes bugs in the patcher.
We have also worked on the compatibility of the Patcher with specific webhosts, on which the Patcher potentially had problems.
This compatibility is related to the bug which we mentioned on our last blog on which we were working.
With 1.0.1 out we will continue with our work on PatchLaunch 1.1 which will add new things to the plate.
One thing we strongly consider for 1.1 is replacement of the current compression with the powerfull LZMA / 7z compression to lower the traffic for the webhost and speed up the patching process. Currently we are planning out how to integrate it, which features we would expose to the user control wise and are preparing test scenarios to see how large the gain actually would / will be.
Mittwoch, 8. April 2009
PatchLaunch 1.0.1 Progress
Hello to todays progress update.
This will be a rather short blog, intend to keep you updated with PatchLaunch 1.0.1s progress.
The new bugfix and refinement release is progressing nicely towards its completition.
There is only one last point on my to do list to clear for this release.
This remaining point is a bug related to a http request problem against specific servers that are causing problems when the patcher is attempting to retrieve the patch files.
As the http header itself isn't the problem, I am not able to give you an estimate on when this issue is fixed, but the target is "as soon as possible".
Other than this bug, especially refinements of existing features and the documentation were part of 1.0.1

This will be a rather short blog, intend to keep you updated with PatchLaunch 1.0.1s progress.
The new bugfix and refinement release is progressing nicely towards its completition.
There is only one last point on my to do list to clear for this release.
This remaining point is a bug related to a http request problem against specific servers that are causing problems when the patcher is attempting to retrieve the patch files.
As the http header itself isn't the problem, I am not able to give you an estimate on when this issue is fixed, but the target is "as soon as possible".
Other than this bug, especially refinements of existing features and the documentation were part of 1.0.1
Mittwoch, 25. März 2009
First wave of refinements
I've continued to work on the website basing on the initial feedback I've gotten by visitors.
As a result of that, the navigation has been slightly refined for the products in the way that all products are now shown all the time. As we add more products, we will expand the products page itself to give a brief list of all the products and link to them instead of the alltime visible menu, but until then we see this as the best solution.
We have also added and fully enabled our support forum, to give visitors the possibility to ask questions as well as give feedback
The third and largest refinement is the addition of our issue tracking system, which we will be using for all our products.
It allows our customers to notify us of bugs they find and add problem files and screenshots visualizing the problems.
But it also works as place to inform us of feature ideas and technology refinements requests you have.
We intend to intrate this issue tracking system more intuitively into the website for our customers in a future refinement wave, but wanted to have it up and ready as soon as possible to make issue reporting as simple and productive as possible.
We are currently also working on PatchLaunch 1.0.1, a maintenance release, that will refine a different aspects and add new aspects to the documentation to help new users getting in touch with the technology even faster and with less potential hurdles.

As a result of that, the navigation has been slightly refined for the products in the way that all products are now shown all the time. As we add more products, we will expand the products page itself to give a brief list of all the products and link to them instead of the alltime visible menu, but until then we see this as the best solution.
We have also added and fully enabled our support forum, to give visitors the possibility to ask questions as well as give feedback
The third and largest refinement is the addition of our issue tracking system, which we will be using for all our products.
It allows our customers to notify us of bugs they find and add problem files and screenshots visualizing the problems.
But it also works as place to inform us of feature ideas and technology refinements requests you have.
We intend to intrate this issue tracking system more intuitively into the website for our customers in a future refinement wave, but wanted to have it up and ready as soon as possible to make issue reporting as simple and productive as possible.
We are currently also working on PatchLaunch 1.0.1, a maintenance release, that will refine a different aspects and add new aspects to the documentation to help new users getting in touch with the technology even faster and with less potential hurdles.
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