Posts mit dem Label GayaSoft werden angezeigt. Alle Posts anzeigen
Posts mit dem Label GayaSoft werden angezeigt. Alle Posts anzeigen
Sonntag, 11. September 2011

PostHeaderIcon New Website - Wave 1

Welcome everybody

We are happy to finally be able to inform you all that we have the website live again.
The extended downtime was required for various under the hood enhancements and additions, the new theme but especially overcoming technical problems in the server configuration itself that prevent it from running stable and trustable before at all.

This is only 'Wave 1', we are working on new content and elements to make the page much more appealing to the visitors while it also guides you easier to the place you wanted to reach.
Dienstag, 11. Mai 2010

PostHeaderIcon A short update

Hello everybody

I would like to update you on the currently ongoing things.

So lets start by informing you that the development pace has taken a serious hit by Apples Terms of Service change for iphone developers, which forced us to consider our paths, our priorities and as well find intermediate solutions to compensate for the lose of contracts due to temporal pauses of projects planned with Unity iPhone due to the rather unknown future at the time.


The most important one to our customers is likely that the work on PatchLaunch 1.5 is on its way and progressing as planned.
It will include several nice new features (like the possibility to provide a port for the webserver to connect to) but will also change other things in beneficial ways for our current and future licensees.

I can’t go into much more detail at the time but I am definitely looking forward to finally be able to provide you with that information, but there are different things with and around PatchLaunch that we are working on and that will land all at the same time and will change the PatchLaunch world.


Also you might have seen that we removed the Google AdSense powered website search again.
While it helped to be able to have more development time available, it made the search too inefficient for my personal liking.
We will be looking into alternative ways to achieve similar things so we can expand and offer you powerfull new offers as well as support and enhance our currenty offerings.



Regards,
Marc
Sonntag, 7. Februar 2010

PostHeaderIcon Volume Sales

Hello everybody

I'm today here to inform you that we are now offering Volume sales based price reductions through Plimus.
  • 1-4 Project Licenses: 0% reduction
  • 5-9 Project Licenses: 15% reduction
  • 10+ Project Licenses: 30% reduction
 We would like to give larger teams with multiple projects the possibility to save money will still enjoying our technology.

Should you be interested in similar price reductions through our PayPal payment option, please use the contact formular on the website to request a specific payment option.


As before we are also offering special builds and services on negotiation base.
Please use the contact formular should you have special needs, so we can look into how we can help you.
Montag, 1. Februar 2010

PostHeaderIcon New prices and higher affiliate rates

We are proud to inform you that we added two more great features to PatchLaunch: An all new, significantly lower price and a higher affiliate rate!

You can now get PatchLaunch for as little as $15 under the same limitations as before.
Also, to make it more attractive for our resellers, we have raised the affiliate rates from 20% to 30%
If you would like to join as as Plimus Affiliate, please visit http://secure.plimus.com/jsp/developer_login.jsp?affReqId=CE6FC6F025BB2232


This is the second step we have planned for PatchLaunch in 2010 and we are looking forward for the future steps we have in planning and preparation which hopefully will find many friends among our current and future customers.
Donnerstag, 14. Januar 2010

PostHeaderIcon Plimus and Affiliate Program: Use the opportunity to benefit from PatchLaunch

Hello everybody in 2010 to the first official news from GayaSoft in this new year

And we are here to start the new year with big news today!

I‘m happy to inform you that we decided to introduce Plimus as an alternative selling option for you, our customers and future customers.
Plimus is a trusted and proofen platform for selling software and goods and we decided to use Plimus over other alternatives after an indepth evaluation of the options.

You can find PatchLaunch on Plimus at https://www.plimus.com/jsp/buynow.jsp?contractId=2635802


One of the reasons that made us choose Plimus over other platforms, aside of its reputation and support, is the availability of Affiliate Programs, because we wanted to give you the option to benefit from our PatchLaunch sales if you help us to spread the word about it.
For this reason we have setup up a Plimus affiliate program that grants you at least 20% of PatchLaunch license fee on each sale you are generating as affiliate. To become an affiliate, please visit http://secure.plimus.com/jsp/developer_login.jsp?affReqId=CE6FC6F025BB2232


This is just the first step we are taking in 2010, more steps will follow in the next months as our efforts progress.
Freitag, 18. Dezember 2009

PostHeaderIcon PatchLaunch 1.0.2 and Trial released

I'm here to inform you that we released PatchLaunch 1.0.2

With 1.0.2 we are not only fixing an issue that was able to confuse your end users but we also changed the way the patcher is build to allow you to change its icon, which was one of the most commonly requested features for the past releases.

PatchLaunch 1.0.2 is containing the following fixes and enhancements:


  • All tools & patcher: Fixing the "Wrong Thread" message that appeared when using the tools or the patcher on Windows Vista or newer.
  • Patcher: Adding the ability to replace the icon with your own through a tool like ResHacker
  • Documentation: Fixing file name references in the tutorials to meet the curretly required files.
  • Removal of data.pak in the patcher. This file is no longer present nor required!

1.0.2 isn't the end though, the planning for future versions have undergone changes due to recent problems, but be assured that PatchLaunch will grow further and so will the possibilities of its users.



On the Order & Trial Download page you will also find a link to the trial of PatchLaunch
It includes all tools and allows you to experience the creation and building of a patcher including the live preview of the actual look of the patcher within the interface editor.
Donnerstag, 17. September 2009

PostHeaderIcon PatchLaunch sale ending by 1st of October

The currently offered PatchLaunch sale will be ending by the 1st of October.
If you are interested in getting your own license(s), use your chance while it is hot!
Sonntag, 17. Mai 2009

PostHeaderIcon PatchLaunch and beyond

PatchLaunch and the Community

Our users opinion has always been very important to us but the users opinion never was as important and impacting as it is for PatchLaunch.
We are currently conducting a poll among the PatchLaunch licensees to find out which feature set addition is considered the more important and/or beneficial one among a set of potential new features. The feature(s) that make the race will become available with PatchLaunch 1.1, the next release in development right now.

Our long term plan is it to have at least all features mentioned on the PatchLaunch Roadmap beeing added in future versions.
This list is not something that is set in stone, which allows us to adapt to upcomming requirements and requests and expand or modify the list to provide the best possible product to our licensees.



Beyond PatchLaunch

PatchLaunch isn't the only thing on my mind at the time.
I have been working on and refining a game concept for quite some time now that I intend to bring to life on the iPhone, as the iPhone input possibilities suite the concepts needs the best.
I will keep you up to date on the progress of this game, here as well as my twitter ( http://www.twitter.com/gayasoft )

Sonntag, 8. März 2009

PostHeaderIcon Finishing up the initial release version

I'm happy to say that the remaining tasks on the PatchLaunch to do list for the 1.0 release is getting shorter and shorter.

Actually it only contains two more points after I have added further capabilities requested and fixed bugs found by testers of PatchLaunch this week.

These two remaining points on the list.
One of them is the sample that I want to include to show both, the build and the patch side, in a simple environment.
The other missing thing is the documentation. It is not actually missing but I got very good input by the testers on the 0.9 documentation, so I am refining the documentation and expanding it where usefull to make the 1.0 release as smooth as possible.

I'm glad that I got that feedback and especially want to thank yodablaze on the Realm Crafter Standard community ( http://www.realmcrafter.com ) for his inputs, ideas and requests.


The new website has been developed in parallel to PatchLaunch and if everything goes as planned, the new website will go live in the next two weeks, together with the 1.0 release of PatchLaunch

Samstag, 28. Februar 2009

PostHeaderIcon Let me introduce PatchLaunch: Today the Toolsuite

I want to welcome you to the second part of our interview with PatchLaunch.

Our todays guest is Toolsuite, which unlike Patcher will not be jumping into different dresses for us but will show us well designed dress with interesting details and the location they are living at.
As in our last interview I want to point out that we added a translation for technically oriented readers at the end of the entry.

One of the first things we found out during our interview so far was, that the toolsuite is very capable at teaching the patcher various languages, even able to refresh old knowledge within the glimpse of an eye.
Also, it offers a rich vocabulary for the patcher, covering every situation within which it might find itself.
Lets have a look together at this very aspect of the Toolsuite dress that it uses to teach the patcher this languages:


As we see, the dress is using a simple way of teaching, by showing the patcher the old words and as well as the new words so it learns to replace them intuitively.
Also, this dress is capable of holding an unlimited amount of these teaching sheets which can be replaced by putting an old one in place of the current one.

We also had a chance to take a picture of the wardrobe, where the Toolsuite is deciding about the look of the patchers dresses and how the details are arranged.
The sketching board in the wardrobe is was held simple and intuitive to use from what we saw from our position and we did our best to get a good picture of that before we were requested to leave it again.
We naturally don't intend to keep this photograph a secret, so please have a look yourself:



On the left we see the different possible accessories and also the final size of the dress, while we see the possibility to use makeup at the bottom, together with the positions of the accessory added to the dress.

But we are told that these both are only preparations the Toolsuite is doing on his own, without the need to teach the patcher up to that point. This cought our attention so we asked him how his teaching is actually looking like and were present with a room where saw important information on the track the patcher is meant to sing and in which way it is meant to do so.
We were not distracted by language he has tought the patcher nor the dress, which actually allowed him to focus on the really important thing, teaching the patcher the song.
We were allowed to take a photograph of this room too and want you invite you to enjoy the view we had:



As we see the room is well structured and makes the purpose of the various places obvious.
We also were told that there is a blueprint of the different things we have seen today with explanations by the architect which help to understand the purposes of the various things.

What we also learned when talking with Toolsuite is that he intends to move to a new house in the future, one which has a room large enough to allow him to do the various things we have learned today in one place but with clear separations of the different things. He also has ideas for new tasks which need additional room.
We, especially our photograph, like that idea, as it saves you walking around the house to do the various things.



Welcome all technical interested readers

Today I want to present the PatchLaunch Toolsuite to you. The toolsuite is that part of PatchLaunch that allows you to define the text that the patcher shows during the various steps, that allows you to place the various gadgets in the patcher and skin them with images, previewing the final patcher and last but not least naturally to take your project data and generate data files from it used for patching the project on the enduser machine in a performant and traffic saving way.

First we have shown you the Language Editor of PatchLaunch which is pretty self explaining.
It has the possibility to save the current language to specific filenames to reload them later.
The Patch Creator always will use the default language file, so you do not have to worry that your other language files might interfer with it.

The second thing we have seen is the Interface Editor which allows you to decide which different aspects you want to have in your patcher. It is up to you if you want to use the html view button or the integrated html view, if you want to use the information window, total patching progress, per file patching progress and so on. For those elements you decide that you want to use them, you are then able to define their size and position. The window will give you direct feedback.
If you also use image buttons, you have the possibility to see a preview through using the "Show Actual Window" feature.

The third and last thing we have shown you above is the actual Patch Creator.
Thats the application that you will move into your deployment folder, together with the language and interface configuration and your license key.
As you see the configuration is straight forward. It asks you for the patch domain, the suburl as well as the news url which will be used in the html view in the patcher.
A simple click on create will then create an additional folder for you with all the patch content and data files. The content of that folder then has to be upload to the place you just specified, together with an additional file thats used allow the patcher to recognize that the patching service is available and you are already setup and ready.


We have a list of features that we want to add definitely to the patcher in future versions.
For example we want to simplify the last step by introducing an automatic FTP uploading capability right into the Patch Creator.
Also, as visualized in the interview, we plan to merge the currently seperate tools into a single one. The current design was taken over from the technology that originally formed the root of PatchLaunch, Patch File Creator and decided to keep that look to allow licensees of that technology to move over easier if they upgrade while allowing new users to start with intuitive tools at the same time. Another intend feature, which is related to the editor unification actually, is crossplatform support.
We strongly believe that, while Windows is and will remain the major platform for the majority of users, especially for gamers (and so games), the Linux and especially OSX market are growing and offer Independent Developers interesting new platforms for their applications. We also want to be able to support these developers with our technology.
Donnerstag, 19. Februar 2009

PostHeaderIcon Let me introduce PatchLaunch: Today the Patcher

Today, I start to introduce you to our new comrades, the PatchLaunch duo.

Standing to my left, we see the PatchLaunch Patcher, already jumping into different dresses to pose for our photocameras. But before doing so, I want to point out that we added a translation for technically oriented readers at the end of todays entry.

His first dress is very nature inspired and shows the beauty of skinning:

But the accessories are what really makes the dress shine as we see:


The special thing about these accessories is, as we see thanks to the purposly oversized accessory, that they smoothly blend with the dress, allowing the Patcher meet the requirements for any party.

The Patcher also shows great communication skills, giving him the possibility to express any feel and thought one could come up.
The following two photographs we were able to take show the Patcher how he communicates his knowledge and in addition, we also were able to get a surprise shot of his friend the Interface Editor tutoring him how to do this, even showing him exactly how he has to do it finally:


At the end of the shooting, we had another lucky moment, as we were able to catch him on photographs without any dresses, once with and once without makeup. While not looking as flashy as in his dresses, there are definitely parties where this will be the runner:

With Makeup


Without Makeup


I hope you enjoyed our little photoshooting as much as we did and will come back soon again to be introduced to the second half of the PatchLaunch duo, the Tools.

Translation for technical oriented readers:

This is the first article on our multi part series PatchLaunch, our upcomming solution for automatic HTTP driven game & application patching and launching the patched product then.
The focus of this article is to show you a few features of the patcher

Above screenshots illustrate a few of the key features in our patcher:

  • It has support for graphical skinning of the whole surface, including support for a background skin with optional usage of graphical buttons.
  • As the sneak preview shows, the Interface Editor allows you to check the final result without beeing forced to start the patcher thanks to the integrated preview capability.
  • The patcher also can be used without any graphically skinning if your application requires that, including the possibility to change the visual appearance through Manifests
  • Flexible capabilities: The screenshots also show different parts that can be used but must not be used.
    As an example, the first two shots use the News Button (opens the news view in a distinct window) and the information window.
    The 3rd and 4th screenshot show the newsview as it is integrated in a skinned patcher and no information view.
    The last two screenshots show both, the news view (top) and the information window (bottom), working side a side.
  • Various optional capabilities have not been highlighted in above screenshots like the possibility to have the per file update progress, automatic start of the patching patching when the patcher opens and the possibility to play a background track while it is doing its work.
  • The patcher keeps local per-file version data which it compares to the data on the server to decide which files it needs to download for patching.
  • To optimize the download times and traffic, PatchLaunch supports file compression (optional) which will compress only those files where a size reduction can be achieved.

I hope you liked what you saw so far and will join us soon again when we talk about other aspects PatchLaunch.

If you have any input or question, feel free to drop a us a comment.

Mittwoch, 18. Februar 2009

PostHeaderIcon The new website

The development of our new website is progressing pretty recently. Even thought it has to share its development time with PatchLaunch (more on it in the next blog), it has made a considerable step forward with the structure and menu system finally beeing in place and working. We also have an automatic sitemap generation in place that will ensure that search crawlers always should be capable to find anything of interest within our page.

What we currently still need to work on is the visual appearance. We have tested different styles of with none was able to satisfy our needs.

But I enjoy the process of learning and the evolution through which the whole page and our targets went, because I feel and see that it definitely was a good thing that it worked out the way it did.

What I thought also had to learn is that I start to hate the fact, that I have a pretty well idea what I want but no artistic capabilities to bring this picture from mind to paper so someone is able to use them as outlines for the desired visuals.

If I just had the same patience to work on art related stuff as I do for code ;-)


Montag, 9. Februar 2009

PostHeaderIcon The world changes and so does GayaSoft

It has recently been pretty quiet on our blog and the new page is still not done as most of you know.
While I am pretty sad about this, this has had its reasons.
One of them is that the focus generally has changed.

As you might have seen on our twitter, I've been busy working on iPhone development.
Also, our patching application has not really gotten where I wanted it to go, so I've gone back to the drawing board to redesign it to meet its customer base requirements much better.
As such it has gotten an integrated HTMLView and different professional grade only features have been disabled for now to make the tool more intuitive and offer it at a more competitive price.
The new name of the patching technology is "PatchLaunch" and reflects its general purpose: It patches your game from the internet and launches it.

The page has been redesigned to fit the new requirements we have for it.

Additionally I've been hired to develop an in-House MMO technology from ground up which is a very interesting task but also a very time consuming one as you all will agree.
Donnerstag, 20. November 2008

PostHeaderIcon Progress

We are still working on the new page to make it a consistent and pleasant experience for all.

The technical side is progressing pretty well, actually that well that it allowed us to create a small download portal for testers of our technology.
What thought will need more time than expected is the visual aspect as we decided that the old design won't fit with the new capabilities and the new direction of our company anymore.

In the future we will focus on two major sectors, which are iPhone Development and MMO related technology for Indie Developers.
While we are still in the research and initial development phase for our initial iPhone title, we recently have been contracted to create a new MMO technology. This means that we are currently contracted to work on two distinct MMO technologies for two different parties. This gives us insight in various aspects of the MMO technology development and the strategies that can be followed to reach the final target, as the targets between the two couldn't differ more.

Dienstag, 28. Oktober 2008

PostHeaderIcon The dilemma of websites

I'm currently working hard on getting the reworked page ready as soon as possible.
The design and underlying structures are already up and working again, now with a much cleaner and more professional design than the old one.

I'm currently working on the user handling backend and related services like the download. These things are integral to the page as I want to make it as intuitive and straight forward for our customers as possible.

Side a side to it I am also investing some time to make sure that the final 1.5.0 release will be ready with the new page so interested parties can download the demo right away.
Samstag, 25. Oktober 2008

PostHeaderIcon GayaSoft page rework

During our recent tests we sadly had to find out that our page and the underlying Joomla Plugins and Modules have some serious flaws that we are not willing to accept. Especially with the shop there have been major problems.
This forces us to rewrite the whole page.
But we see this as a chance because it also gives us the possibility to integrate future things in a much simpler and for our purpose cleaner way. That way we will be able to offer various things we before did not think would be possible for the forseable future.

The 1.5.0 release of Patch File Creator will happen with the start of the new page then. This new page will include more information on the Patch File Creator technology as well as different screenshots. The demo also includes the new documentation.

Donnerstag, 9. Oktober 2008

PostHeaderIcon PFC 1.5.0 now silver

We are proud to be able to tell that we are nearing the completition of Patch File Creator 1.5.0.

We fixed several crash bugs in the building process and changed some code that was not optimal so far.
We still see a lot of potential for future changes, but we decided that the bug fixes are critical enough to be done as soon as possible.

The only thing remaining thing, on which we are working right now, is a new documentation which can be extended in the future without clutter everything. We also intend to make eachs license types documentation (Demo, Registered and Professional) specific for the given license in a future, so demo users do not have to skip things anymore that they can not use.
Samstag, 20. September 2008

PostHeaderIcon Patch File Creator 1.5.0

The development of the final release of PFC (1.5.0) is progressing.
We are working together with different users of the original technology to fix some bugs.

After that we intend to use the technology to create something that will hopefully be of even more use but that can not be accomplished usefully within the current application. This "something" is what we call PatchLaunch.
We intend we will port and restructure parts the code and make it much more productive for us to fix bugs and implement new features, of which we have quite a few that are hardly possible to be added to PFC.
We believe that the core of PFC contains some very usefull and powerfull technology aspects but that this core has been cluttered with code that restricted it from beeing what it could be and added bugs that are now bugging users.

We don't have anything specific to share right now other than that initial tests have shown a not unsignificant speedup in the build process over the current build process in PFC.
Dienstag, 26. August 2008

PostHeaderIcon Rights to Patch File Creator aquired

On August 25th, we aquired the rights to Patch File Creator, a powerfull patcher system with support for delta file patching and a skinnable patcher.

We plan to use the technology at a later point not only for the Patch File Creator but to integrate it with other products in the future.

But first we will focus on getting a new version of Patch File Creator ready.
Mittwoch, 13. August 2008

PostHeaderIcon Pages and webstore

Sadly the page still is not finished. We found different issues with the webstore module we are using and Firefox 3 as well as IE 8 which forces us to either find an alternative solution or hand modify the solution.
This will take a while and forces us to rethink our timetables.

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